Henry Jenkins is one of the least dogmatic, most pragmatic voices on contemporary media culture. Unlike many other critics of electronic games and culture, he doesn't slavishly follow any particular school of thought; Jenkins consistently charts his own path, based primarily on research rather than preconceived notions. Like Lawrence Lessig, Henry Jenkins is always worth reading.
That said, this is not a book for specialists. It's most effective as an introduction to "convergence culture"; experienced participants in digital community will find much of the book to be familiar ground. I hoped to see Jenkins extend his arguments, with more detailed exploration of each case and more thorough contextualization of the academic theory he references (e.g. the work of Pierre Levy).
In presenting his perspectives, Jenkins also neglects significant details of some of his supporting examples - e.g. the execrable state of code for Enter the Matrix, or LucasArts' infamously counterproductive community management for Star Wars: Galaxies. Such omissions are particularly surprising because they would deepen his case rather than compromising it. His point, after all, isn't to draw a clear path to the future, but rather to map the multivalent dependencies and challenges which must be negotiated along the way.
Ultimately, Convergence Culture is only an introduction, a brief safari into lands still marked (on mass-cultural maps) as "frontiers undefined". Readers already exploring those frontiers will encounter few surprises. Newcomers to "convergence culture", however, will find no better place to start.
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